Update Game Design Doc
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@ -15,7 +15,7 @@ A roguelike adventure game where players embark from Vale, their mountain sanctu
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## Core Game Loop
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<h1 id="phase-1">Phase 1: The Omen</h2>
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### Duration: Player-determined - Time does not pass during this phase
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## Duration: Player-determined - Time does not pass during this phase
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The start of each loop is often emphasized by a brief moment of peace where players can explore their world in relative safety. This phase ends just before dawn of the third day (or when all players choose to skip), when an ominous star appears above the horizon in a random direction.
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@ -27,7 +27,7 @@ The start of each loop is often emphasized by a brief moment of peace where play
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- Stock provisions
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<h1 id="phase-2">Phase 2: The Expedition</h2>
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###Duration: ~10 in-game days (assuming a 24 minute day/night cycle)
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## Duration: ~10 in-game days (assuming a 24 minute day/night cycle)
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### Phase 2 Systems:
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- All of the activities of Phase 1 remain available
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@ -42,7 +42,7 @@ The start of each loop is often emphasized by a brief moment of peace where play
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- PIPE DREAM: Implement a "building" system and integrate other players' customized villages seamlessly into your map
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<h1 id="phase-3">Phase 3: The Quiet</h2>
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### Duration: Player-determined
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## Duration: Player-determined
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A circle of corruption known as "The Quiet" radiates from the point directly below The Omen. As time progresses, this circle increases in size, claiming more and more of the available playable world. To progress, players must fight their way to the center of The Quiet and defeat the powerful stewards of The Omen. Doing so will purge the world of its influence and satisfy the current game loop's Victory Condition.
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