Update Game Design Doc

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![Vale Concept](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_00000000f5686230bb8eaf09d5e151fd.png)
### Core Concept
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic 40-60 day expeditions to deliver protective crystals to cosmic horror manifestations across the world. Players must balance hometown preparation, caravan expeditions, and stopping reality hemorrhages in an ongoing fight to save civilization.
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic expeditions where they must effectively balance strategic and action oriented gameplay to deliver their world from a cosmic threat known as The Quiet.
### Genre & Inspirations
- **Primary Genre:** Roguelike/Action-Adventure with Heroic Mission Structure
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## Core Game Loop
### Phase 1: Prep
**Duration:** Player-determined (limits will occasionally be imposed)
<h1 id="phase-1">Phase 1: The Omen</h2>
### Duration: Player-determined - Time does not pass during this phase
#### Activities:
- Explore Vale and surrounding meadows, lakes, forest, quarries, farms
- Interact with NPCs through dialogue, completing chores
- Craft and upgrade equipment for upcoming expedition
- Complete requisitions
The start of each loop is often emphasized by a brief moment of peace where players can explore their world in relative safety. This phase ends just before dawn of the third day (or when all players choose to skip), when an ominous star appears above the horizon in a random direction.
#### Phase 1 Systems:
- Explore Vale and discover loot in the surrounding meadows, lakes, forest, quarries, farms
- Interact with NPCs by completing errands and chores
- Craft and upgrade equipment
- Advance your Guild Rank by completing side quests and requisitions
- Stock provisions
### Phase 2: Expedition
**Duration:** 30-40 days depending on destination and cosmic interference
<h1 id="phase-2">Phase 2: The Expedition</h2>
###Duration: ~10 in-game days (assuming a 24 minute day/night cycle)
**Core Systems:**
- **Caravan Management:** Real-time movement across procedurally generated wilderness
- **Combat:** Action-based encounters with monsters and cosmic manifestations
- **Survival:** Resource consumption, weather, terrain hazards over extended journey
- **Problem Solving:** Environmental puzzles and cosmic anomalies
- **Crystal Delivery:** Protecting precious cargo while navigating toward reality hemorrhage
### Phase 2 Systems:
- All of the activities of Phase 1 remain available
- When players are ready, they embark on an Expedition towards The Omen
- Vale becomes inaccessible after starting an Expedition
**Requisition Types:**
- **Crystal Delivery:** Transport protective crystals to cosmic manifestation sites
- **Evacuation:** Rescue civilians from cosmic threat zones
- **Scouting:** Gather intelligence on terrain hazards, POIs, and route conditions
- **Supply Run:** Establish resource caches for future expeditions
- **Emergency Response:** Rush deliveries to prevent cascading cosmic disasters
- **Exploration:** Discover unique and high value rewards outside the planned expedition routes
- **Combat:** Defeat bandits, monsters and cosmic horrors through real time action combat
- **Survival:** Survive weather, disease, curses, and starvation
- **Puzzles:** Environmental puzzles and cosmic anomalies
- **Settlements**: Visit trading posts, taverns, or villages, each with their own characteristics facilities
- PIPE DREAM: Implement a "building" system and integrate other players' customized villages seamlessly into your map
### Phase 3: Mission Completion
**Options:**
1. **Return to Vale:** Successful crystal delivery, teleport home with rewards and intelligence
2. **Continue Operations:** Address additional threats in the region
- **In Cities:** Accept evacuation or supply missions from local survivors
- **In Wilderness:** Scout terrain hazards, POIs, and optimal routes for future expeditions
- **Near Cosmic Sites:** Emergency containment missions
- **Multiple Threats:** Chain deliveries to address constellation events
<h1 id="phase-3">Phase 3: The Quiet</h2>
### Duration: Player-determined
---
A circle of corruption known as "The Quiet" radiates from the point directly below The Omen. As time progresses, this circle increases in size, claiming more and more of the available playable world. To progress, players must fight their way to the center of The Quiet and defeat the powerful stewards of The Omen. Doing so will purge the world of its influence and satisfy the current game loop's Victory Condition.
## Vale: The Mountain Sanctuary
### Phase 3 Systems:
- All of the [Expedition](#phase-2) systems remain available, but any settlements, camps, vendors inside The Quiet will become inaccessible to players.
- Players must adopt new survival strategies to resist the harmful effects of The Quiet, such as:
- Scouting ahead in search of natural natural safe zones (e.g. Dark Souls bonfire)
- Consuming Wild Magic Jars to produce protective auras and wards
- Defeating powerful enemies to replenish Wild Magic Jars
- Reach the center of The Quiet before The Omen touches the ground
- Defeat The Stewards
### Hometown Hub
Vale serves as the player's permanent base of operations, a mountain sanctuary protected by ancient crystal formations. Between expeditions, players return to Vale to:
When victory is achieved, players will be granted rewards - including a Lantern of Return (Homeward Bone) and a new game loop starts immediately.
- **Process Expedition Results:** Turn in completed missions, receive rewards
- **Prepare for Next Mission:** Craft equipment, plan routes, select crew
- **Advance Relationships:** Develop bonds with Vale's residents and guild members
- **Upgrade Infrastructure:** Improve Vale's facilities with resources from expeditions
- **Receive Intelligence:** Get briefings on new cosmic threats requiring intervention
### Crystal Technology
Vale's unique position provides access to protective crystal technology:
- **Crystal Harvesting:** Gather raw materials from Vale's protected deposits
- **Crystal Refinement:** Process materials into deployment-ready protective devices
- **Crystal Research:** Develop new crystal types for specific cosmic threats
- **Crystal Logistics:** Plan delivery routes and protection protocols for fragile cargo
---
## Cosmic Crisis Response System
### Ongoing Threat Management
Rather than a single apocalypse, players face an ongoing cosmic crisis requiring constant vigilance:
#### Standard Operations
- **Single Manifestations:** Individual cosmic tears requiring single crystal deliveries
- **Routine Frequency:** New threats appear every few weeks
- **Manageable Scale:** Vale can handle normal threat levels with proper planning
#### Escalating Events
- **Multiple Manifestations:** Several threats appear simultaneously across different regions
- **Constellation Formation:** Connected cosmic events requiring coordinated response
- **Resource Strain:** Vale's crystal production stretched across multiple urgent deliveries
#### Crisis Situations
- **Cascade Events:** Failed interventions trigger additional manifestations
- **Reality Storms:** Massive cosmic disturbances affecting entire regions
- **Emergency Response:** All available resources dedicated to preventing total collapse
### World State Persistence
- **Successful Deliveries:** Cosmic sites become stabilized, regions remain safe
- **Failed Missions:** Manifestations grow stronger, threatening larger areas
- **Cumulative Impact:** Player's historical performance affects world stability
- **Dynamic Threats:** New cosmic patterns emerge based on player actions
---
## Expedition Structure
### Pre-Expedition Planning
- **Cosmic Threat Assessment:** Analyze manifestation type and required crystal solution
- **Route Planning:** Chart course using available intelligence from previous scouting missions
- **Resource Allocation:** Balance cargo space between crystals, supplies, and equipment
- **Crew Selection:** Choose specialists based on anticipated challenges
### Journey Phases
- **Departure from Vale:** Leave sanctuary with full supplies and clear objectives
- **Wilderness Transit:** Navigate procedural world while protecting crystal cargo
- **Crisis Zone Approach:** Overcome cosmic interference and environmental hazards
- **Crystal Deployment:** Successfully deliver and activate protective crystals
- **Mission Completion:** Neutralize cosmic threat and secure surrounding area
### Return Options
- **Immediate Return:** Teleport back to Vale with mission rewards
- **Extended Operations:** Address additional regional threats before returning
- **Emergency Evacuation:** Rapid retreat if mission parameters change dramatically
---
## Core Mechanics
### Crystal Delivery System
- **Cargo Protection:** Crystals are fragile and require careful transport
- **Environmental Hazards:** Cosmic interference affects crystal stability
- **Delivery Timing:** Some manifestations require urgent response
- **Deployment Skill:** Proper crystal placement requires expertise and preparation
### Vale Development
- **Infrastructure Upgrades:** Improve crystal production, caravan facilities, research labs
- **Population Growth:** Successful missions attract refugees and specialists to Vale
- **Technology Advancement:** Research new crystal types and deployment methods
- **Resource Management:** Balance Vale's needs with expedition requirements
### Reputation Systems
- **Vale Standing:** Relationship with hometown affects available resources and support
- **Regional Influence:** Successful missions build trust with distant settlements
- **Guild Progression:** Advance within Crystal Guild hierarchy for better assignments
- **World Stability:** Overall cosmic threat level affects available missions and difficulty
---
## Progression Systems
### Character Development
- **Crystal Mastery:** Expertise in handling and deploying protective crystals
- **Expedition Leadership:** Skills for managing long-distance caravan operations
- **Cosmic Knowledge:** Understanding of manifestation patterns and countermeasures
- **Vale Citizenship:** Deep integration with hometown community and resources
### Vale Advancement
- **Crystal Production:** Improved efficiency and variety in crystal creation
- **Caravan Technology:** Better vehicles and equipment for expeditions
- **Intelligence Network:** Enhanced information about cosmic threats and world conditions
- **Sanctuary Expansion:** Growth of Vale's protected territory and population
### World Impact
- **Stabilized Regions:** Areas where successful crystal deliveries prevent cosmic spread
- **Mapped Territories:** Detailed intelligence on terrain, hazards, and resources from scouting missions
- **Safe Corridors:** Established routes between Vale and frequently threatened areas
- **Allied Settlements:** Communities that support Vale's mission and provide resources
- **Cosmic Understanding:** Growing knowledge of the cosmic crisis and potential solutions
---
## Replayability Framework
### Dynamic Mission Generation
- **Procedural Threats:** New cosmic manifestations appear in different locations each playthrough
- **Variable Urgency:** Some missions have tight deadlines, others allow careful preparation
- **Scaling Difficulty:** Threat complexity increases based on player capability and world state
- **Emergent Chains:** Successful missions unlock new opportunities and challenges
### Strategic Variation
- **Expedition Specialization:** Different approaches to crystal delivery and caravan management
- **Vale Development Paths:** Multiple ways to upgrade hometown infrastructure and capabilities
- **World Exploration:** Vast procedural world with secrets and opportunities to discover
- **Crisis Response Strategies:** Various approaches to managing multiple simultaneous threats
### Long-term Progression
- **Knowledge Persistence:** Some cosmic insights carry between playthroughs
- **Vale Legacy:** Certain hometown improvements persist across runs
- **World Memory:** Previous expedition successes influence starting world state
- **Master Progression:** Advanced crystal techniques and expedition methods unlock over time
---
## Success Metrics
### Mission Satisfaction
- **Clear Objectives:** Each expedition has specific, achievable goals
- **Meaningful Impact:** Successful crystal deliveries visibly improve world conditions
- **Heroic Agency:** Players actively save communities rather than fleeing disaster
- **Progressive Mastery:** Growing expertise in expedition planning and execution
### Hometown Connection
- **Vale Investment:** Players develop emotional attachment to their sanctuary home
- **Community Building:** NPCs and infrastructure improvements create sense of belonging
- **Safe Haven:** Vale provides respite and security between dangerous expeditions
- **Purpose Clarity:** Crystal Guild missions give clear direction and motivation
### Long-term Engagement
- **Endless Content:** Procedural cosmic threats provide unlimited mission variety
- **World Building:** Each expedition contributes to larger narrative of world salvation
- **Skill Development:** Complex systems reward continued learning and optimization
- **Live Service Potential:** Framework supports ongoing content updates and seasonal events
Note: Each loop features various modifiers, such as more powerful enemies, fewer safe zones, faster spreading of The Quiet.