Update Game Design Doc

ratface 2025-08-05 19:38:24 +00:00
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![Vale Concept](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_00000000f5686230bb8eaf09d5e151fd.png)
### Core Concept
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic expeditions where they must effectively balance strategic and action oriented gameplay to deliver their world from a cosmic threat known as The Quiet.
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic expeditions where they must effectively balance strategic and action oriented gameplay to deliver their world from a cosmic threat known as The Quiet, before time runs out.
### Genre & Inspirations
- **Primary Genre:** Roguelike/Action-Adventure with Heroic Mission Structure
@ -50,11 +51,10 @@ A circle of corruption known as "The Quiet" radiates from the point directly bel
- All of the [Expedition](#phase-2) systems remain available, but any settlements, camps, vendors inside The Quiet will become inaccessible to players.
- Players must adopt new survival strategies to resist the harmful effects of The Quiet, such as:
- Scouting ahead in search of natural natural safe zones (e.g. Dark Souls bonfire)
- Consuming Wild Magic Jars to produce protective auras and wards
- Defeating powerful enemies to replenish Wild Magic Jars
- Consuming rare resources to produce protective auras and wards
- Defeating powerful enemies to replenish rare resources
- Reach the center of The Quiet before The Omen touches the ground
- Defeat The Stewards
- Travel back to Vale**
When victory is achieved, players will be granted rewards - including a Lantern of Return (Homeward Bone) and a new game loop starts immediately.
Note: Each loop features various modifiers, such as more powerful enemies, fewer safe zones, faster spreading of The Quiet.
**Players will not need to make the entire journey back to Vale manually. The game world uses a graph/node based loading system. Upon defeating the stewards, the apocalyptic mists will fade and reveal Vale in the not-too-distant locale while they process their rewards.