diff --git a/Game-Design-Doc.md b/Game-Design-Doc.md index 20068a7..ddc7c93 100644 --- a/Game-Design-Doc.md +++ b/Game-Design-Doc.md @@ -4,7 +4,8 @@ ![Vale Concept](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_00000000f5686230bb8eaf09d5e151fd.png) ### Core Concept -A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic expeditions where they must effectively balance strategic and action oriented gameplay to deliver their world from a cosmic threat known as The Quiet. +A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic expeditions where they must effectively balance strategic and action oriented gameplay to deliver their world from a cosmic threat known as The Quiet, before time runs out. + ### Genre & Inspirations - **Primary Genre:** Roguelike/Action-Adventure with Heroic Mission Structure @@ -50,11 +51,10 @@ A circle of corruption known as "The Quiet" radiates from the point directly bel - All of the [Expedition](#phase-2) systems remain available, but any settlements, camps, vendors inside The Quiet will become inaccessible to players. - Players must adopt new survival strategies to resist the harmful effects of The Quiet, such as: - Scouting ahead in search of natural natural safe zones (e.g. Dark Souls bonfire) - - Consuming Wild Magic Jars to produce protective auras and wards - - Defeating powerful enemies to replenish Wild Magic Jars + - Consuming rare resources to produce protective auras and wards + - Defeating powerful enemies to replenish rare resources - Reach the center of The Quiet before The Omen touches the ground - Defeat The Stewards +- Travel back to Vale** -When victory is achieved, players will be granted rewards - including a Lantern of Return (Homeward Bone) and a new game loop starts immediately. - -Note: Each loop features various modifiers, such as more powerful enemies, fewer safe zones, faster spreading of The Quiet. \ No newline at end of file +**Players will not need to make the entire journey back to Vale manually. The game world uses a graph/node based loading system. Upon defeating the stewards, the apocalyptic mists will fade and reveal Vale in the not-too-distant locale while they process their rewards. \ No newline at end of file