Update Game Design Doc
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@ -14,24 +14,18 @@ A roguelike adventure game where players embark from Vale, their mountain sanctu
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## Core Game Loop
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## Core Game Loop
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### Phase 1: Vale Preparation
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### Phase 1: Prep
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**Duration:** Player-controlled between expeditions
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**Duration:** Player-determined (limits will occasionally be imposed)
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**Activities:**
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#### Activities:
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- Explore Vale and surrounding mountain sanctuary
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- Explore Vale and surrounding meadows, lakes, forest, quarries, farms
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- Complete fetch quests and resource gathering in safety
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- Interact with NPCs through dialogue, completing chores
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- Craft and upgrade equipment for upcoming expedition
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- Craft and upgrade equipment for upcoming expedition
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- Accept delivery requisitions from Vale's Crystal Guild
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- Complete requisitions
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- Manage caravan supplies and crew for long-distance missions
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- Stock provisions
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**Mechanics:**
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### Phase 2: Expedition
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- Safe haven environment with full NPC interactions
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**Duration:** 30-40 days depending on destination and cosmic interference
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- Advanced crafting system using Vale's unique resources
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- Mission briefings with cosmic threat intelligence
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- Caravan customization for specific expedition requirements
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### Phase 2: Expedition to Crisis Zone
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**Duration:** 40-60 days depending on destination and cosmic interference
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**Core Systems:**
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**Core Systems:**
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- **Caravan Management:** Real-time movement across procedurally generated wilderness
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- **Caravan Management:** Real-time movement across procedurally generated wilderness
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