Update Game Design Doc

ratface 2025-07-27 04:38:31 +00:00
parent 76b433acc4
commit 446e990fac

@ -14,24 +14,18 @@ A roguelike adventure game where players embark from Vale, their mountain sanctu
## Core Game Loop ## Core Game Loop
### Phase 1: Vale Preparation ### Phase 1: Prep
**Duration:** Player-controlled between expeditions **Duration:** Player-determined (limits will occasionally be imposed)
**Activities:** #### Activities:
- Explore Vale and surrounding mountain sanctuary - Explore Vale and surrounding meadows, lakes, forest, quarries, farms
- Complete fetch quests and resource gathering in safety - Interact with NPCs through dialogue, completing chores
- Craft and upgrade equipment for upcoming expedition - Craft and upgrade equipment for upcoming expedition
- Accept delivery requisitions from Vale's Crystal Guild - Complete requisitions
- Manage caravan supplies and crew for long-distance missions - Stock provisions
**Mechanics:** ### Phase 2: Expedition
- Safe haven environment with full NPC interactions **Duration:** 30-40 days depending on destination and cosmic interference
- Advanced crafting system using Vale's unique resources
- Mission briefings with cosmic threat intelligence
- Caravan customization for specific expedition requirements
### Phase 2: Expedition to Crisis Zone
**Duration:** 40-60 days depending on destination and cosmic interference
**Core Systems:** **Core Systems:**
- **Caravan Management:** Real-time movement across procedurally generated wilderness - **Caravan Management:** Real-time movement across procedurally generated wilderness