diff --git a/Game-Design-Doc.md b/Game-Design-Doc.md index f143088..a4d5108 100644 --- a/Game-Design-Doc.md +++ b/Game-Design-Doc.md @@ -14,24 +14,18 @@ A roguelike adventure game where players embark from Vale, their mountain sanctu ## Core Game Loop -### Phase 1: Vale Preparation -**Duration:** Player-controlled between expeditions +### Phase 1: Prep +**Duration:** Player-determined (limits will occasionally be imposed) -**Activities:** -- Explore Vale and surrounding mountain sanctuary -- Complete fetch quests and resource gathering in safety +#### Activities: +- Explore Vale and surrounding meadows, lakes, forest, quarries, farms +- Interact with NPCs through dialogue, completing chores - Craft and upgrade equipment for upcoming expedition -- Accept delivery requisitions from Vale's Crystal Guild -- Manage caravan supplies and crew for long-distance missions +- Complete requisitions +- Stock provisions -**Mechanics:** -- Safe haven environment with full NPC interactions -- Advanced crafting system using Vale's unique resources -- Mission briefings with cosmic threat intelligence -- Caravan customization for specific expedition requirements - -### Phase 2: Expedition to Crisis Zone -**Duration:** 40-60 days depending on destination and cosmic interference +### Phase 2: Expedition +**Duration:** 30-40 days depending on destination and cosmic interference **Core Systems:** - **Caravan Management:** Real-time movement across procedurally generated wilderness