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# Vale
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## Game Design Document
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### Core Concept
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A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet.
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Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
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### Genre & Inspirations
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## Core Concept
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A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet. Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
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## Genre & Inspirations
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- **Primary Genre:** Roguelike/Action-Adventure
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- **Inspirations:** Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure)
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---
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## Core Game Loop
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### Phase 1: Preparation
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**Location:** Vale (hometown)
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**Duration:** Player-controlled
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**Activities:**
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- Explore Vale and gather resources
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- Craft and upgrade equipment
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- Manage caravan supplies and crew
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- Accept requisitions from Vale's guild
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- Fill the Wild Jar for expedition protection
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- Prepare for expedition
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### Phase 2: Expedition to The Quiet
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**Duration:** 30-40 game days
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**Objective:** Reach the center of The Quiet
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**Journey Elements:**
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- **Settlements:** Encounter towns and cities with guilds offering requisitions
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- **Biome-Specific Threats:** Face dangers unique to different environments
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- **Arbitrary Obstacles:** Overcome broken bridges, highwaymen, monsters, and other hazards
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- **Caravan Management:** Maintain supplies, crew morale, and vehicle condition
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- **Scouting:** Gather intelligence on routes, POIs, and threats for future expeditions
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**Requisition Types (Available at Settlement Guilds):**
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- **Delivery:** Transport lumber, goods, or messages between settlements
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- **Hunting:** Eliminate monsters, bandits, or dangerous wildlife
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- **Escort:** Protect travelers or merchants on dangerous routes
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- **Supply:** Gather materials or establish resource caches
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### Phase 3: Rewards
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**Upon reaching the source of The Quiet:**
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- Slay The Steward of the Pale Hymn
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- Choose to return home immediately or continue exploring
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- Process expedition rewards and intelligence
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- Prepare for next omen
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---
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## The Quiet
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### Overview
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The Quiet is a manifestation of perfect, absolute stillness that spreads across the land like crystalline death. It eliminates entropy itself, rendering everything it touches into eternal stasis.
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### Characteristics
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- **Crystalline Zones:** Perfect, glass-like stillness preserving everything in eternal stasis
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- **Expanding Boundaries:** The Quiet grows over time, claiming new territory
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- **Impassable Barriers:** Players cannot enter fully affected areas
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- **Slowing Effects:** Approaching too closely results in gradual movement reduction
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### Gameplay Impact
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- **Environmental Hazard:** Cannot be fought directly, only countered with Wild Jars
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- **Route Planning:** Players must navigate around affected areas
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- **World Changes:** Failed expeditions result in permanent loss of territories
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- **Temporal Pressure:** The Quiet expands over time, making areas inaccessible
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---
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## Vale: The Mountain Sanctuary
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### Hometown Hub
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Vale serves as the player's permanent base of operations, a mountain sanctuary that resists The Quiet's influence. Between expeditions, players:
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- Process expedition results and rewards
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- Prepare equipment and supplies for next journey
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- Develop relationships with Vale's residents
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- Upgrade infrastructure and capabilities
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- Receive assignments when new omens appear
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### Wild Jar Technology
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- **Jar Preparation:** Gather and prepare Cracked Wild Jars from Vale's sources
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- **Expedition Organization:** Village mobilizes resources when omens appear
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- **Research:** Develop new approaches to countering The Quiet
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- **Community Effort:** Entire settlement contributes to expedition preparation
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- **The Wild Jar:** A single, precious vessel that provides protection from The Quiet when filled
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- **Jar Preparation:** Gather materials and carefully fill the Wild Jar with protective essence
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- **Limited Capacity:** The jar can only hold a finite amount of protection, requiring strategic use
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- **Expedition Planning:** Village mobilizes resources and knowledge to optimize jar filling
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- **Research:** Develop new materials and techniques to improve jar efficiency
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- **Community Effort:** Entire settlement contributes to jar preparation and expedition support
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---
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## Expedition Mechanics
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### Caravan Management
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- **Vehicle Maintenance:** Keep caravan operational over 30-40 day journey
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- **Supply Management:** Food, medicine, fuel, and repair materials
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- **Crew Coordination:** Manage specialists with unique abilities
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- **Cargo Protection:** Safeguard fragile Wild Jars during transport
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- **Wild Jar Conservation:** Strategically use the limited Wild Jar protection to enable safe passage through The Quiet
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### World Navigation
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- **Procedural Routes:** Each expedition features different paths and obstacles
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- **Settlement Interaction:** Trade, resupply, and accept requisitions at towns
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- **Threat Response:** Combat monsters, bandits, and environmental hazards
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- **Obstacle Solutions:** Overcome broken bridges, blocked paths, and natural barriers
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- **Route Strategy:** Balance safer, longer paths against dangerous shortcuts through The Quiet
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### Scouting Activities
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During expeditions, players can scout to gather intelligence:
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- **Route Information:** Critical details like "avoid the left fork - bridge is collapsed"
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- **Ambush Detection:** Identify bandit camps and dangerous chokepoints
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- **POI Discovery:** Locate unique locations, ruins, and hidden resources
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- **Threat Assessment:** Map monster territories and environmental hazards
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- **Quiet Zones:** Identify areas requiring Wild Jar protection versus safe passages
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---
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## Progression Systems
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### Character Development
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- **Expedition Skills:** Abilities for caravan management and wilderness survival
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- **Combat Mastery:** Techniques for dealing with threats and obstacles
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- **Wild Jar Expertise:** Knowledge of deployment and countering The Quiet
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- **Wild Jar Expertise:** Knowledge of efficient jar usage and alternative protection methods
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- **Community Standing:** Relationships within Vale and encountered settlements
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### Vale Advancement
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- **Infrastructure:** Improve caravan facilities and Wild Jar preparation
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- **Infrastructure:** Improve caravan facilities and Wild Jar preparation capabilities
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- **Population:** Attract specialists and refugees to expand capabilities
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- **Technology:** Research better equipment and techniques
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- **Resources:** Develop sustainable supply chains for expeditions
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- **Technology:** Research better equipment, techniques, and jar enhancement methods
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- **Resources:** Develop sustainable supply chains for expeditions and jar materials
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### World Knowledge
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- **Route Mapping:** Accumulated intelligence from scouting activities
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- **Quiet Patterns:** Understanding of how The Quiet spreads
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- **Route Mapping:** Accumulated intelligence from scouting activities, including safe vs. jar-required passages
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- **Quiet Patterns:** Understanding of how The Quiet spreads and where protection is essential
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- **Settlement Networks:** Relationships with guilds across the world
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- **Threat Databases:** Knowledge of monsters, bandits, and environmental hazards
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---
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## Success Metrics
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### Expedition Success
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- **Clear Objectives:** Reach The Quiet source and deploy Wild Jars
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- **Clear Objectives:** Reach The Quiet source and slay The Steward of the Pale Hymn
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- **Meaningful Obstacles:** Overcome diverse challenges during 30-40 day journey
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- **Strategic Depth:** Balance primary mission with profitable requisitions
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- **Resource Management:** Maintain caravan through extended expedition
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- **Strategic Depth:** Balance primary mission with profitable requisitions while managing Wild Jar usage
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- **Resource Management:** Maintain caravan and conserve jar protection through extended expedition
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### Long-term Engagement
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- **Procedural Variety:** Different routes, obstacles, and omens each run
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- **Progressive Mastery:** Learn optimal strategies through repeated expeditions
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- **Progressive Mastery:** Learn optimal strategies for jar usage and route planning through repeated expeditions
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- **World Building:** Each successful expedition preserves civilization
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- **Community Development:** Build Vale into a thriving sanctuary over time
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