Update Core Design Pillars
@@ -4,7 +4,7 @@ Every decision asks the player to live with it. In combat, recovery frames and n
|
||||
|
||||
## Anticipation rewarded defensively and offensively
|
||||
|
||||
Correctly reading an opponent's action carries a double payoff: avoiding damage and opening an offensive window. The skill loop becomes self-reinforcing. Better reads produce better output, which incentivizes further investment in reading. Commitment and defensive timing are not separate systems but two expressions of the same underlying principle: anticipation is the primary skill the game tests.
|
||||
Correctly reading an opponent's action carries a double payoff: avoiding damage and opening an offensive window. The skill loop becomes self-reinforcing. Better reads produce better output, which incentivizes further investment in reading. Commitment and defensive timing are not separate systems but two expressions of the same underlying principle: anticipation and technical mastery are the primary skills the game tests.
|
||||
|
||||
## Distinct systems over varied implementations
|
||||
|
||||
|
||||
Reference in New Issue
Block a user