From c66635bdb80ee6b382ccd8baf6acd209560e1c78 Mon Sep 17 00:00:00 2001 From: ratface Date: Mon, 27 Apr 2026 14:10:37 +0000 Subject: [PATCH] Update Core Design Pillars --- Core-Design-Pillars.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core-Design-Pillars.md b/Core-Design-Pillars.md index 98e99c0..1b6f75d 100644 --- a/Core-Design-Pillars.md +++ b/Core-Design-Pillars.md @@ -4,7 +4,7 @@ Every decision asks the player to live with it. In combat, recovery frames and n ## Anticipation rewarded defensively and offensively -Correctly reading an opponent's action carries a double payoff: avoiding damage and opening an offensive window. The skill loop becomes self-reinforcing. Better reads produce better output, which incentivizes further investment in reading. Commitment and defensive timing are not separate systems but two expressions of the same underlying principle: anticipation is the primary skill the game tests. +Correctly reading an opponent's action carries a double payoff: avoiding damage and opening an offensive window. The skill loop becomes self-reinforcing. Better reads produce better output, which incentivizes further investment in reading. Commitment and defensive timing are not separate systems but two expressions of the same underlying principle: anticipation and technical mastery are the primary skills the game tests. ## Distinct systems over varied implementations