Update Core Design Pillars
@@ -8,7 +8,7 @@ Correctly reading an opponent's action carries a double payoff: avoiding damage
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## Distinct systems over varied implementations
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A weapon roster built around different verbs rather than different numbers ensures each option teaches the player something non-transferable. For example, a claymore doesn't simply swing slower than a sword and shield, it demands a unique mental model that affects its entire feedback loop.
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A weapon roster built around different verbs rather than different numbers ensures each option teaches the player something new. A claymore doesn't simply swing slower than a sword and shield. It demands its own mental model, changing how the player reads space, timing, and risk.
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## Multiplicative playstyle design
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