diff --git a/Core-Design-Pillars.md b/Core-Design-Pillars.md index fd372b4..98e99c0 100644 --- a/Core-Design-Pillars.md +++ b/Core-Design-Pillars.md @@ -8,7 +8,7 @@ Correctly reading an opponent's action carries a double payoff: avoiding damage ## Distinct systems over varied implementations -A weapon roster built around different verbs rather than different numbers ensures each option teaches the player something non-transferable. For example, a claymore doesn't simply swing slower than a sword and shield, it demands a unique mental model that affects its entire feedback loop. +A weapon roster built around different verbs rather than different numbers ensures each option teaches the player something new. A claymore doesn't simply swing slower than a sword and shield. It demands its own mental model, changing how the player reads space, timing, and risk. ## Multiplicative playstyle design