Update The Quiet
parent
931722e213
commit
76b433acc4
96
The-Quiet.md
96
The-Quiet.md
|
@ -1,153 +1,109 @@
|
||||||
# Vale
|
# Vale
|
||||||
## Game Design Document
|
## Game Design Document
|
||||||
|
|
||||||

|

|
||||||
|
## Core Concept
|
||||||
### Core Concept
|
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet. Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
|
||||||
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet.
|
## Genre & Inspirations
|
||||||
|
|
||||||
Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
|
|
||||||
|
|
||||||
### Genre & Inspirations
|
|
||||||
- **Primary Genre:** Roguelike/Action-Adventure
|
- **Primary Genre:** Roguelike/Action-Adventure
|
||||||
- **Inspirations:** Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure)
|
- **Inspirations:** Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Core Game Loop
|
## Core Game Loop
|
||||||
|
|
||||||
### Phase 1: Preparation
|
### Phase 1: Preparation
|
||||||
|
|
||||||
**Location:** Vale (hometown)
|
**Location:** Vale (hometown)
|
||||||
|
|
||||||
**Duration:** Player-controlled
|
**Duration:** Player-controlled
|
||||||
|
|
||||||
**Activities:**
|
**Activities:**
|
||||||
|
|
||||||
- Explore Vale and gather resources
|
- Explore Vale and gather resources
|
||||||
- Craft and upgrade equipment
|
- Craft and upgrade equipment
|
||||||
- Manage caravan supplies and crew
|
- Manage caravan supplies and crew
|
||||||
- Accept requisitions from Vale's guild
|
- Accept requisitions from Vale's guild
|
||||||
|
- Fill the Wild Jar for expedition protection
|
||||||
- Prepare for expedition
|
- Prepare for expedition
|
||||||
|
|
||||||
### Phase 2: Expedition to The Quiet
|
### Phase 2: Expedition to The Quiet
|
||||||
**Duration:** 30-40 game days
|
**Duration:** 30-40 game days
|
||||||
**Objective:** Reach the center of The Quiet
|
**Objective:** Reach the center of The Quiet
|
||||||
|
|
||||||
**Journey Elements:**
|
**Journey Elements:**
|
||||||
- **Settlements:** Encounter towns and cities with guilds offering requisitions
|
- **Settlements:** Encounter towns and cities with guilds offering requisitions
|
||||||
- **Biome-Specific Threats:** Face dangers unique to different environments
|
- **Biome-Specific Threats:** Face dangers unique to different environments
|
||||||
- **Arbitrary Obstacles:** Overcome broken bridges, highwaymen, monsters, and other hazards
|
- **Arbitrary Obstacles:** Overcome broken bridges, highwaymen, monsters, and other hazards
|
||||||
- **Caravan Management:** Maintain supplies, crew morale, and vehicle condition
|
- **Caravan Management:** Maintain supplies, crew morale, and vehicle condition
|
||||||
- **Scouting:** Gather intelligence on routes, POIs, and threats for future expeditions
|
- **Scouting:** Gather intelligence on routes, POIs, and threats for future expeditions
|
||||||
|
|
||||||
**Requisition Types (Available at Settlement Guilds):**
|
**Requisition Types (Available at Settlement Guilds):**
|
||||||
- **Delivery:** Transport lumber, goods, or messages between settlements
|
- **Delivery:** Transport lumber, goods, or messages between settlements
|
||||||
- **Hunting:** Eliminate monsters, bandits, or dangerous wildlife
|
- **Hunting:** Eliminate monsters, bandits, or dangerous wildlife
|
||||||
- **Escort:** Protect travelers or merchants on dangerous routes
|
- **Escort:** Protect travelers or merchants on dangerous routes
|
||||||
- **Supply:** Gather materials or establish resource caches
|
- **Supply:** Gather materials or establish resource caches
|
||||||
|
|
||||||
### Phase 3: Rewards
|
### Phase 3: Rewards
|
||||||
**Upon reaching the source of The Quiet:**
|
**Upon reaching the source of The Quiet:**
|
||||||
- Slay The Steward of the Pale Hymn
|
- Slay The Steward of the Pale Hymn
|
||||||
- Choose to return home immediately or continue exploring
|
- Choose to return home immediately or continue exploring
|
||||||
- Process expedition rewards and intelligence
|
- Process expedition rewards and intelligence
|
||||||
- Prepare for next omen
|
- Prepare for next omen
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## The Quiet
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
### Overview
|
|
||||||
The Quiet is a manifestation of perfect, absolute stillness that spreads across the land like crystalline death. It eliminates entropy itself, rendering everything it touches into eternal stasis.
|
|
||||||
|
|
||||||
### Characteristics
|
|
||||||
- **Crystalline Zones:** Perfect, glass-like stillness preserving everything in eternal stasis
|
|
||||||
- **Expanding Boundaries:** The Quiet grows over time, claiming new territory
|
|
||||||
- **Impassable Barriers:** Players cannot enter fully affected areas
|
|
||||||
- **Slowing Effects:** Approaching too closely results in gradual movement reduction
|
|
||||||
|
|
||||||
### Gameplay Impact
|
|
||||||
- **Environmental Hazard:** Cannot be fought directly, only countered with Wild Jars
|
|
||||||
- **Route Planning:** Players must navigate around affected areas
|
|
||||||
- **World Changes:** Failed expeditions result in permanent loss of territories
|
|
||||||
- **Temporal Pressure:** The Quiet expands over time, making areas inaccessible
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Vale: The Mountain Sanctuary
|
## Vale: The Mountain Sanctuary
|
||||||
|
|
||||||
### Hometown Hub
|
### Hometown Hub
|
||||||
Vale serves as the player's permanent base of operations, a mountain sanctuary that resists The Quiet's influence. Between expeditions, players:
|
Vale serves as the player's permanent base of operations, a mountain sanctuary that resists The Quiet's influence. Between expeditions, players:
|
||||||
|
|
||||||
- Process expedition results and rewards
|
- Process expedition results and rewards
|
||||||
- Prepare equipment and supplies for next journey
|
- Prepare equipment and supplies for next journey
|
||||||
- Develop relationships with Vale's residents
|
- Develop relationships with Vale's residents
|
||||||
- Upgrade infrastructure and capabilities
|
- Upgrade infrastructure and capabilities
|
||||||
- Receive assignments when new omens appear
|
- Receive assignments when new omens appear
|
||||||
|
|
||||||
### Wild Jar Technology
|
### Wild Jar Technology
|
||||||
- **Jar Preparation:** Gather and prepare Cracked Wild Jars from Vale's sources
|
- **The Wild Jar:** A single, precious vessel that provides protection from The Quiet when filled
|
||||||
- **Expedition Organization:** Village mobilizes resources when omens appear
|
- **Jar Preparation:** Gather materials and carefully fill the Wild Jar with protective essence
|
||||||
- **Research:** Develop new approaches to countering The Quiet
|
- **Limited Capacity:** The jar can only hold a finite amount of protection, requiring strategic use
|
||||||
- **Community Effort:** Entire settlement contributes to expedition preparation
|
- **Expedition Planning:** Village mobilizes resources and knowledge to optimize jar filling
|
||||||
|
- **Research:** Develop new materials and techniques to improve jar efficiency
|
||||||
|
- **Community Effort:** Entire settlement contributes to jar preparation and expedition support
|
||||||
---
|
---
|
||||||
|
|
||||||
## Expedition Mechanics
|
## Expedition Mechanics
|
||||||
|
|
||||||
### Caravan Management
|
### Caravan Management
|
||||||
- **Vehicle Maintenance:** Keep caravan operational over 30-40 day journey
|
- **Vehicle Maintenance:** Keep caravan operational over 30-40 day journey
|
||||||
- **Supply Management:** Food, medicine, fuel, and repair materials
|
- **Supply Management:** Food, medicine, fuel, and repair materials
|
||||||
- **Crew Coordination:** Manage specialists with unique abilities
|
- **Crew Coordination:** Manage specialists with unique abilities
|
||||||
- **Cargo Protection:** Safeguard fragile Wild Jars during transport
|
- **Wild Jar Conservation:** Strategically use the limited Wild Jar protection to enable safe passage through The Quiet
|
||||||
|
|
||||||
### World Navigation
|
### World Navigation
|
||||||
- **Procedural Routes:** Each expedition features different paths and obstacles
|
- **Procedural Routes:** Each expedition features different paths and obstacles
|
||||||
- **Settlement Interaction:** Trade, resupply, and accept requisitions at towns
|
- **Settlement Interaction:** Trade, resupply, and accept requisitions at towns
|
||||||
- **Threat Response:** Combat monsters, bandits, and environmental hazards
|
- **Threat Response:** Combat monsters, bandits, and environmental hazards
|
||||||
- **Obstacle Solutions:** Overcome broken bridges, blocked paths, and natural barriers
|
- **Obstacle Solutions:** Overcome broken bridges, blocked paths, and natural barriers
|
||||||
|
- **Route Strategy:** Balance safer, longer paths against dangerous shortcuts through The Quiet
|
||||||
### Scouting Activities
|
### Scouting Activities
|
||||||
During expeditions, players can scout to gather intelligence:
|
During expeditions, players can scout to gather intelligence:
|
||||||
- **Route Information:** Critical details like "avoid the left fork - bridge is collapsed"
|
- **Route Information:** Critical details like "avoid the left fork - bridge is collapsed"
|
||||||
- **Ambush Detection:** Identify bandit camps and dangerous chokepoints
|
- **Ambush Detection:** Identify bandit camps and dangerous chokepoints
|
||||||
- **POI Discovery:** Locate unique locations, ruins, and hidden resources
|
- **POI Discovery:** Locate unique locations, ruins, and hidden resources
|
||||||
- **Threat Assessment:** Map monster territories and environmental hazards
|
- **Threat Assessment:** Map monster territories and environmental hazards
|
||||||
|
- **Quiet Zones:** Identify areas requiring Wild Jar protection versus safe passages
|
||||||
---
|
---
|
||||||
|
|
||||||
## Progression Systems
|
## Progression Systems
|
||||||
|
|
||||||
### Character Development
|
### Character Development
|
||||||
- **Expedition Skills:** Abilities for caravan management and wilderness survival
|
- **Expedition Skills:** Abilities for caravan management and wilderness survival
|
||||||
- **Combat Mastery:** Techniques for dealing with threats and obstacles
|
- **Combat Mastery:** Techniques for dealing with threats and obstacles
|
||||||
- **Wild Jar Expertise:** Knowledge of deployment and countering The Quiet
|
- **Wild Jar Expertise:** Knowledge of efficient jar usage and alternative protection methods
|
||||||
- **Community Standing:** Relationships within Vale and encountered settlements
|
- **Community Standing:** Relationships within Vale and encountered settlements
|
||||||
|
|
||||||
### Vale Advancement
|
### Vale Advancement
|
||||||
- **Infrastructure:** Improve caravan facilities and Wild Jar preparation
|
- **Infrastructure:** Improve caravan facilities and Wild Jar preparation capabilities
|
||||||
- **Population:** Attract specialists and refugees to expand capabilities
|
- **Population:** Attract specialists and refugees to expand capabilities
|
||||||
- **Technology:** Research better equipment and techniques
|
- **Technology:** Research better equipment, techniques, and jar enhancement methods
|
||||||
- **Resources:** Develop sustainable supply chains for expeditions
|
- **Resources:** Develop sustainable supply chains for expeditions and jar materials
|
||||||
|
|
||||||
### World Knowledge
|
### World Knowledge
|
||||||
- **Route Mapping:** Accumulated intelligence from scouting activities
|
- **Route Mapping:** Accumulated intelligence from scouting activities, including safe vs. jar-required passages
|
||||||
- **Quiet Patterns:** Understanding of how The Quiet spreads
|
- **Quiet Patterns:** Understanding of how The Quiet spreads and where protection is essential
|
||||||
- **Settlement Networks:** Relationships with guilds across the world
|
- **Settlement Networks:** Relationships with guilds across the world
|
||||||
- **Threat Databases:** Knowledge of monsters, bandits, and environmental hazards
|
- **Threat Databases:** Knowledge of monsters, bandits, and environmental hazards
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Success Metrics
|
## Success Metrics
|
||||||
|
|
||||||
### Expedition Success
|
### Expedition Success
|
||||||
- **Clear Objectives:** Reach The Quiet source and deploy Wild Jars
|
- **Clear Objectives:** Reach The Quiet source and slay The Steward of the Pale Hymn
|
||||||
- **Meaningful Obstacles:** Overcome diverse challenges during 30-40 day journey
|
- **Meaningful Obstacles:** Overcome diverse challenges during 30-40 day journey
|
||||||
- **Strategic Depth:** Balance primary mission with profitable requisitions
|
- **Strategic Depth:** Balance primary mission with profitable requisitions while managing Wild Jar usage
|
||||||
- **Resource Management:** Maintain caravan through extended expedition
|
- **Resource Management:** Maintain caravan and conserve jar protection through extended expedition
|
||||||
|
|
||||||
### Long-term Engagement
|
### Long-term Engagement
|
||||||
- **Procedural Variety:** Different routes, obstacles, and omens each run
|
- **Procedural Variety:** Different routes, obstacles, and omens each run
|
||||||
- **Progressive Mastery:** Learn optimal strategies through repeated expeditions
|
- **Progressive Mastery:** Learn optimal strategies for jar usage and route planning through repeated expeditions
|
||||||
- **World Building:** Each successful expedition preserves civilization
|
- **World Building:** Each successful expedition preserves civilization
|
||||||
- **Community Development:** Build Vale into a thriving sanctuary over time
|
- **Community Development:** Build Vale into a thriving sanctuary over time
|
Loading…
Reference in New Issue
Block a user