Update The Quiet

ratface 2025-07-21 00:08:10 +00:00
parent 931722e213
commit 76b433acc4

@ -1,153 +1,109 @@
# Vale # Vale
## Game Design Document ## Game Design Document
![Vale Concept](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_00000000f5686230bb8eaf09d5e151fd.png) ![Vale Concept](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_00000000f5686230bb8eaf09d5e151fd.png)
## Core Concept
### Core Concept A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet. Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on 30-40 day expeditions to deliver salvation from an encroaching force known as The Quiet. ## Genre & Inspirations
Players must balance preparation and resource management with dangerous caravan travel through a procedurally generated world.
### Genre & Inspirations
- **Primary Genre:** Roguelike/Action-Adventure - **Primary Genre:** Roguelike/Action-Adventure
- **Inspirations:** Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure) - **Inspirations:** Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure)
--- ---
## Core Game Loop ## Core Game Loop
### Phase 1: Preparation ### Phase 1: Preparation
**Location:** Vale (hometown) **Location:** Vale (hometown)
**Duration:** Player-controlled **Duration:** Player-controlled
**Activities:** **Activities:**
- Explore Vale and gather resources - Explore Vale and gather resources
- Craft and upgrade equipment - Craft and upgrade equipment
- Manage caravan supplies and crew - Manage caravan supplies and crew
- Accept requisitions from Vale's guild - Accept requisitions from Vale's guild
- Fill the Wild Jar for expedition protection
- Prepare for expedition - Prepare for expedition
### Phase 2: Expedition to The Quiet ### Phase 2: Expedition to The Quiet
**Duration:** 30-40 game days **Duration:** 30-40 game days
**Objective:** Reach the center of The Quiet **Objective:** Reach the center of The Quiet
**Journey Elements:** **Journey Elements:**
- **Settlements:** Encounter towns and cities with guilds offering requisitions - **Settlements:** Encounter towns and cities with guilds offering requisitions
- **Biome-Specific Threats:** Face dangers unique to different environments - **Biome-Specific Threats:** Face dangers unique to different environments
- **Arbitrary Obstacles:** Overcome broken bridges, highwaymen, monsters, and other hazards - **Arbitrary Obstacles:** Overcome broken bridges, highwaymen, monsters, and other hazards
- **Caravan Management:** Maintain supplies, crew morale, and vehicle condition - **Caravan Management:** Maintain supplies, crew morale, and vehicle condition
- **Scouting:** Gather intelligence on routes, POIs, and threats for future expeditions - **Scouting:** Gather intelligence on routes, POIs, and threats for future expeditions
**Requisition Types (Available at Settlement Guilds):** **Requisition Types (Available at Settlement Guilds):**
- **Delivery:** Transport lumber, goods, or messages between settlements - **Delivery:** Transport lumber, goods, or messages between settlements
- **Hunting:** Eliminate monsters, bandits, or dangerous wildlife - **Hunting:** Eliminate monsters, bandits, or dangerous wildlife
- **Escort:** Protect travelers or merchants on dangerous routes - **Escort:** Protect travelers or merchants on dangerous routes
- **Supply:** Gather materials or establish resource caches - **Supply:** Gather materials or establish resource caches
### Phase 3: Rewards ### Phase 3: Rewards
**Upon reaching the source of The Quiet:** **Upon reaching the source of The Quiet:**
- Slay The Steward of the Pale Hymn - Slay The Steward of the Pale Hymn
- Choose to return home immediately or continue exploring - Choose to return home immediately or continue exploring
- Process expedition rewards and intelligence - Process expedition rewards and intelligence
- Prepare for next omen - Prepare for next omen
--- ---
## The Quiet
![The Quiet Concept Art](https://git.ratface.club/ratface-games/vale-public/raw/branch/main/Assets/Concepts/file_000000000f3c61f7b59167fb155876c9.png)
### Overview
The Quiet is a manifestation of perfect, absolute stillness that spreads across the land like crystalline death. It eliminates entropy itself, rendering everything it touches into eternal stasis.
### Characteristics
- **Crystalline Zones:** Perfect, glass-like stillness preserving everything in eternal stasis
- **Expanding Boundaries:** The Quiet grows over time, claiming new territory
- **Impassable Barriers:** Players cannot enter fully affected areas
- **Slowing Effects:** Approaching too closely results in gradual movement reduction
### Gameplay Impact
- **Environmental Hazard:** Cannot be fought directly, only countered with Wild Jars
- **Route Planning:** Players must navigate around affected areas
- **World Changes:** Failed expeditions result in permanent loss of territories
- **Temporal Pressure:** The Quiet expands over time, making areas inaccessible
---
## Vale: The Mountain Sanctuary ## Vale: The Mountain Sanctuary
### Hometown Hub ### Hometown Hub
Vale serves as the player's permanent base of operations, a mountain sanctuary that resists The Quiet's influence. Between expeditions, players: Vale serves as the player's permanent base of operations, a mountain sanctuary that resists The Quiet's influence. Between expeditions, players:
- Process expedition results and rewards - Process expedition results and rewards
- Prepare equipment and supplies for next journey - Prepare equipment and supplies for next journey
- Develop relationships with Vale's residents - Develop relationships with Vale's residents
- Upgrade infrastructure and capabilities - Upgrade infrastructure and capabilities
- Receive assignments when new omens appear - Receive assignments when new omens appear
### Wild Jar Technology ### Wild Jar Technology
- **Jar Preparation:** Gather and prepare Cracked Wild Jars from Vale's sources - **The Wild Jar:** A single, precious vessel that provides protection from The Quiet when filled
- **Expedition Organization:** Village mobilizes resources when omens appear - **Jar Preparation:** Gather materials and carefully fill the Wild Jar with protective essence
- **Research:** Develop new approaches to countering The Quiet - **Limited Capacity:** The jar can only hold a finite amount of protection, requiring strategic use
- **Community Effort:** Entire settlement contributes to expedition preparation - **Expedition Planning:** Village mobilizes resources and knowledge to optimize jar filling
- **Research:** Develop new materials and techniques to improve jar efficiency
- **Community Effort:** Entire settlement contributes to jar preparation and expedition support
--- ---
## Expedition Mechanics ## Expedition Mechanics
### Caravan Management ### Caravan Management
- **Vehicle Maintenance:** Keep caravan operational over 30-40 day journey - **Vehicle Maintenance:** Keep caravan operational over 30-40 day journey
- **Supply Management:** Food, medicine, fuel, and repair materials - **Supply Management:** Food, medicine, fuel, and repair materials
- **Crew Coordination:** Manage specialists with unique abilities - **Crew Coordination:** Manage specialists with unique abilities
- **Cargo Protection:** Safeguard fragile Wild Jars during transport - **Wild Jar Conservation:** Strategically use the limited Wild Jar protection to enable safe passage through The Quiet
### World Navigation ### World Navigation
- **Procedural Routes:** Each expedition features different paths and obstacles - **Procedural Routes:** Each expedition features different paths and obstacles
- **Settlement Interaction:** Trade, resupply, and accept requisitions at towns - **Settlement Interaction:** Trade, resupply, and accept requisitions at towns
- **Threat Response:** Combat monsters, bandits, and environmental hazards - **Threat Response:** Combat monsters, bandits, and environmental hazards
- **Obstacle Solutions:** Overcome broken bridges, blocked paths, and natural barriers - **Obstacle Solutions:** Overcome broken bridges, blocked paths, and natural barriers
- **Route Strategy:** Balance safer, longer paths against dangerous shortcuts through The Quiet
### Scouting Activities ### Scouting Activities
During expeditions, players can scout to gather intelligence: During expeditions, players can scout to gather intelligence:
- **Route Information:** Critical details like "avoid the left fork - bridge is collapsed" - **Route Information:** Critical details like "avoid the left fork - bridge is collapsed"
- **Ambush Detection:** Identify bandit camps and dangerous chokepoints - **Ambush Detection:** Identify bandit camps and dangerous chokepoints
- **POI Discovery:** Locate unique locations, ruins, and hidden resources - **POI Discovery:** Locate unique locations, ruins, and hidden resources
- **Threat Assessment:** Map monster territories and environmental hazards - **Threat Assessment:** Map monster territories and environmental hazards
- **Quiet Zones:** Identify areas requiring Wild Jar protection versus safe passages
--- ---
## Progression Systems ## Progression Systems
### Character Development ### Character Development
- **Expedition Skills:** Abilities for caravan management and wilderness survival - **Expedition Skills:** Abilities for caravan management and wilderness survival
- **Combat Mastery:** Techniques for dealing with threats and obstacles - **Combat Mastery:** Techniques for dealing with threats and obstacles
- **Wild Jar Expertise:** Knowledge of deployment and countering The Quiet - **Wild Jar Expertise:** Knowledge of efficient jar usage and alternative protection methods
- **Community Standing:** Relationships within Vale and encountered settlements - **Community Standing:** Relationships within Vale and encountered settlements
### Vale Advancement ### Vale Advancement
- **Infrastructure:** Improve caravan facilities and Wild Jar preparation - **Infrastructure:** Improve caravan facilities and Wild Jar preparation capabilities
- **Population:** Attract specialists and refugees to expand capabilities - **Population:** Attract specialists and refugees to expand capabilities
- **Technology:** Research better equipment and techniques - **Technology:** Research better equipment, techniques, and jar enhancement methods
- **Resources:** Develop sustainable supply chains for expeditions - **Resources:** Develop sustainable supply chains for expeditions and jar materials
### World Knowledge ### World Knowledge
- **Route Mapping:** Accumulated intelligence from scouting activities - **Route Mapping:** Accumulated intelligence from scouting activities, including safe vs. jar-required passages
- **Quiet Patterns:** Understanding of how The Quiet spreads - **Quiet Patterns:** Understanding of how The Quiet spreads and where protection is essential
- **Settlement Networks:** Relationships with guilds across the world - **Settlement Networks:** Relationships with guilds across the world
- **Threat Databases:** Knowledge of monsters, bandits, and environmental hazards - **Threat Databases:** Knowledge of monsters, bandits, and environmental hazards
--- ---
## Success Metrics ## Success Metrics
### Expedition Success ### Expedition Success
- **Clear Objectives:** Reach The Quiet source and deploy Wild Jars - **Clear Objectives:** Reach The Quiet source and slay The Steward of the Pale Hymn
- **Meaningful Obstacles:** Overcome diverse challenges during 30-40 day journey - **Meaningful Obstacles:** Overcome diverse challenges during 30-40 day journey
- **Strategic Depth:** Balance primary mission with profitable requisitions - **Strategic Depth:** Balance primary mission with profitable requisitions while managing Wild Jar usage
- **Resource Management:** Maintain caravan through extended expedition - **Resource Management:** Maintain caravan and conserve jar protection through extended expedition
### Long-term Engagement ### Long-term Engagement
- **Procedural Variety:** Different routes, obstacles, and omens each run - **Procedural Variety:** Different routes, obstacles, and omens each run
- **Progressive Mastery:** Learn optimal strategies through repeated expeditions - **Progressive Mastery:** Learn optimal strategies for jar usage and route planning through repeated expeditions
- **World Building:** Each successful expedition preserves civilization - **World Building:** Each successful expedition preserves civilization
- **Community Development:** Build Vale into a thriving sanctuary over time - **Community Development:** Build Vale into a thriving sanctuary over time