5 Game Design Doc
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Vale

Game Design Document

Vale Concept

Core Concept

A roguelike adventure game where players embark from Vale, their mountain sanctuary hometown, on epic 40-60 day expeditions to deliver protective crystals to cosmic horror manifestations across the world. Players must balance hometown preparation, caravan expeditions, and stopping reality hemorrhages in an ongoing fight to save civilization.

Genre & Inspirations

  • Primary Genre: Roguelike/Action-Adventure with Heroic Mission Structure
  • Inspirations: Stardew Valley (village life), Monster Hunter (preparation), Oregon Trail (caravan travel), Dark Souls (combat), Final Fantasy Crystal Chronicles (expedition structure)

Core Game Loop

Phase 1: Prep

Duration: Player-determined (limits will occasionally be imposed)

Activities:

  • Explore Vale and surrounding meadows, lakes, forest, quarries, farms
  • Interact with NPCs through dialogue, completing chores
  • Craft and upgrade equipment for upcoming expedition
  • Complete requisitions
  • Stock provisions

Phase 2: Expedition

Duration: 30-40 days depending on destination and cosmic interference

Core Systems:

  • Caravan Management: Real-time movement across procedurally generated wilderness
  • Combat: Action-based encounters with monsters and cosmic manifestations
  • Survival: Resource consumption, weather, terrain hazards over extended journey
  • Problem Solving: Environmental puzzles and cosmic anomalies
  • Crystal Delivery: Protecting precious cargo while navigating toward reality hemorrhage

Requisition Types:

  • Crystal Delivery: Transport protective crystals to cosmic manifestation sites
  • Evacuation: Rescue civilians from cosmic threat zones
  • Scouting: Gather intelligence on terrain hazards, POIs, and route conditions
  • Supply Run: Establish resource caches for future expeditions
  • Emergency Response: Rush deliveries to prevent cascading cosmic disasters

Phase 3: Mission Completion

Options:

  1. Return to Vale: Successful crystal delivery, teleport home with rewards and intelligence
  2. Continue Operations: Address additional threats in the region
    • In Cities: Accept evacuation or supply missions from local survivors
    • In Wilderness: Scout terrain hazards, POIs, and optimal routes for future expeditions
    • Near Cosmic Sites: Emergency containment missions
    • Multiple Threats: Chain deliveries to address constellation events

Vale: The Mountain Sanctuary

Hometown Hub

Vale serves as the player's permanent base of operations, a mountain sanctuary protected by ancient crystal formations. Between expeditions, players return to Vale to:

  • Process Expedition Results: Turn in completed missions, receive rewards
  • Prepare for Next Mission: Craft equipment, plan routes, select crew
  • Advance Relationships: Develop bonds with Vale's residents and guild members
  • Upgrade Infrastructure: Improve Vale's facilities with resources from expeditions
  • Receive Intelligence: Get briefings on new cosmic threats requiring intervention

Crystal Technology

Vale's unique position provides access to protective crystal technology:

  • Crystal Harvesting: Gather raw materials from Vale's protected deposits
  • Crystal Refinement: Process materials into deployment-ready protective devices
  • Crystal Research: Develop new crystal types for specific cosmic threats
  • Crystal Logistics: Plan delivery routes and protection protocols for fragile cargo

Cosmic Crisis Response System

Ongoing Threat Management

Rather than a single apocalypse, players face an ongoing cosmic crisis requiring constant vigilance:

Standard Operations

  • Single Manifestations: Individual cosmic tears requiring single crystal deliveries
  • Routine Frequency: New threats appear every few weeks
  • Manageable Scale: Vale can handle normal threat levels with proper planning

Escalating Events

  • Multiple Manifestations: Several threats appear simultaneously across different regions
  • Constellation Formation: Connected cosmic events requiring coordinated response
  • Resource Strain: Vale's crystal production stretched across multiple urgent deliveries

Crisis Situations

  • Cascade Events: Failed interventions trigger additional manifestations
  • Reality Storms: Massive cosmic disturbances affecting entire regions
  • Emergency Response: All available resources dedicated to preventing total collapse

World State Persistence

  • Successful Deliveries: Cosmic sites become stabilized, regions remain safe
  • Failed Missions: Manifestations grow stronger, threatening larger areas
  • Cumulative Impact: Player's historical performance affects world stability
  • Dynamic Threats: New cosmic patterns emerge based on player actions

Expedition Structure

Pre-Expedition Planning

  • Cosmic Threat Assessment: Analyze manifestation type and required crystal solution
  • Route Planning: Chart course using available intelligence from previous scouting missions
  • Resource Allocation: Balance cargo space between crystals, supplies, and equipment
  • Crew Selection: Choose specialists based on anticipated challenges

Journey Phases

  • Departure from Vale: Leave sanctuary with full supplies and clear objectives
  • Wilderness Transit: Navigate procedural world while protecting crystal cargo
  • Crisis Zone Approach: Overcome cosmic interference and environmental hazards
  • Crystal Deployment: Successfully deliver and activate protective crystals
  • Mission Completion: Neutralize cosmic threat and secure surrounding area

Return Options

  • Immediate Return: Teleport back to Vale with mission rewards
  • Extended Operations: Address additional regional threats before returning
  • Emergency Evacuation: Rapid retreat if mission parameters change dramatically

Core Mechanics

Crystal Delivery System

  • Cargo Protection: Crystals are fragile and require careful transport
  • Environmental Hazards: Cosmic interference affects crystal stability
  • Delivery Timing: Some manifestations require urgent response
  • Deployment Skill: Proper crystal placement requires expertise and preparation

Vale Development

  • Infrastructure Upgrades: Improve crystal production, caravan facilities, research labs
  • Population Growth: Successful missions attract refugees and specialists to Vale
  • Technology Advancement: Research new crystal types and deployment methods
  • Resource Management: Balance Vale's needs with expedition requirements

Reputation Systems

  • Vale Standing: Relationship with hometown affects available resources and support
  • Regional Influence: Successful missions build trust with distant settlements
  • Guild Progression: Advance within Crystal Guild hierarchy for better assignments
  • World Stability: Overall cosmic threat level affects available missions and difficulty

Progression Systems

Character Development

  • Crystal Mastery: Expertise in handling and deploying protective crystals
  • Expedition Leadership: Skills for managing long-distance caravan operations
  • Cosmic Knowledge: Understanding of manifestation patterns and countermeasures
  • Vale Citizenship: Deep integration with hometown community and resources

Vale Advancement

  • Crystal Production: Improved efficiency and variety in crystal creation
  • Caravan Technology: Better vehicles and equipment for expeditions
  • Intelligence Network: Enhanced information about cosmic threats and world conditions
  • Sanctuary Expansion: Growth of Vale's protected territory and population

World Impact

  • Stabilized Regions: Areas where successful crystal deliveries prevent cosmic spread
  • Mapped Territories: Detailed intelligence on terrain, hazards, and resources from scouting missions
  • Safe Corridors: Established routes between Vale and frequently threatened areas
  • Allied Settlements: Communities that support Vale's mission and provide resources
  • Cosmic Understanding: Growing knowledge of the cosmic crisis and potential solutions

Replayability Framework

Dynamic Mission Generation

  • Procedural Threats: New cosmic manifestations appear in different locations each playthrough
  • Variable Urgency: Some missions have tight deadlines, others allow careful preparation
  • Scaling Difficulty: Threat complexity increases based on player capability and world state
  • Emergent Chains: Successful missions unlock new opportunities and challenges

Strategic Variation

  • Expedition Specialization: Different approaches to crystal delivery and caravan management
  • Vale Development Paths: Multiple ways to upgrade hometown infrastructure and capabilities
  • World Exploration: Vast procedural world with secrets and opportunities to discover
  • Crisis Response Strategies: Various approaches to managing multiple simultaneous threats

Long-term Progression

  • Knowledge Persistence: Some cosmic insights carry between playthroughs
  • Vale Legacy: Certain hometown improvements persist across runs
  • World Memory: Previous expedition successes influence starting world state
  • Master Progression: Advanced crystal techniques and expedition methods unlock over time

Success Metrics

Mission Satisfaction

  • Clear Objectives: Each expedition has specific, achievable goals
  • Meaningful Impact: Successful crystal deliveries visibly improve world conditions
  • Heroic Agency: Players actively save communities rather than fleeing disaster
  • Progressive Mastery: Growing expertise in expedition planning and execution

Hometown Connection

  • Vale Investment: Players develop emotional attachment to their sanctuary home
  • Community Building: NPCs and infrastructure improvements create sense of belonging
  • Safe Haven: Vale provides respite and security between dangerous expeditions
  • Purpose Clarity: Crystal Guild missions give clear direction and motivation

Long-term Engagement

  • Endless Content: Procedural cosmic threats provide unlimited mission variety
  • World Building: Each expedition contributes to larger narrative of world salvation
  • Skill Development: Complex systems reward continued learning and optimization
  • Live Service Potential: Framework supports ongoing content updates and seasonal events