From f95f7ab177c60947a3a04d715d913d6c356df913 Mon Sep 17 00:00:00 2001 From: ratface Date: Tue, 5 Aug 2025 19:49:01 +0000 Subject: [PATCH] Update Game Design Doc --- Game-Design-Doc.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Game-Design-Doc.md b/Game-Design-Doc.md index ddc7c93..13a6242 100644 --- a/Game-Design-Doc.md +++ b/Game-Design-Doc.md @@ -57,4 +57,7 @@ A circle of corruption known as "The Quiet" radiates from the point directly bel - Defeat The Stewards - Travel back to Vale** -**Players will not need to make the entire journey back to Vale manually. The game world uses a graph/node based loading system. Upon defeating the stewards, the apocalyptic mists will fade and reveal Vale in the not-too-distant locale while they process their rewards. \ No newline at end of file +**Players will not need to make the entire journey back to Vale manually. + - The game world uses a graph/node based loading system. + - Upon defeating the stewards, the apocalyptic mists will fade and through some smoke and mirrors, the journey to Vale will be shortened to roughly ~5 minutes + - Players will also be granted a "Return to Vale Immediately?" dialog upon finishing the Rewards Processing screens \ No newline at end of file