Update Game Design Document

ratface 2024-08-10 18:14:31 +00:00
parent 4cfe802410
commit f0fbef9497

@ -14,9 +14,9 @@ Navigate through a procedurally generated road, encountering varied landscapes,
Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey.
The chosen method of travel is particularly crucial, as it affects the group's speed, capacity, and adaptability, consider the following examples:
- beast of burden pulling a fully provisioned wagon.
- beast of burden + saddlebags.
- personal backpacks.
- beast of burden pulling a fully provisioned wagon (slow pace. requires attentiveness to the physical health of your beast as well as the mechanical health of the wagon).
- beast of burden wearing saddlebags (medium pace. requires attentiveness to the physical health of your beast, and reliance on lighter/perishable provisions).
- personal backpacks (fast pace. requires utmost attentiveness to resource management and reliance on natural resources).
### **Event Handling and Combat:**
Engage in real-time combat and strategic decision-making in response to random and triggered events. These include environmental hazards, disease, mechanical failures, NPC interactions, and combat encounters with consequences that can alter the journey's outcome.