From c208ab1395804cab9d7cf72a13328ef1f21ef6ae Mon Sep 17 00:00:00 2001 From: ratface Date: Mon, 27 Apr 2026 13:38:43 +0000 Subject: [PATCH] Update Core Design Pillars --- Core-Design-Pillars.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core-Design-Pillars.md b/Core-Design-Pillars.md index acf9701..fd372b4 100644 --- a/Core-Design-Pillars.md +++ b/Core-Design-Pillars.md @@ -8,7 +8,7 @@ Correctly reading an opponent's action carries a double payoff: avoiding damage ## Distinct systems over varied implementations -A roster built around different verbs rather than different numbers ensures each option teaches the player something non-transferable. Breadth becomes genuine rather than cosmetic. +A weapon roster built around different verbs rather than different numbers ensures each option teaches the player something non-transferable. For example, a claymore doesn't simply swing slower than a sword and shield, it demands a unique mental model that affects its entire feedback loop. ## Multiplicative playstyle design