From b08edb7e10b370051bc93f7a29575738bd70a578 Mon Sep 17 00:00:00 2001 From: ratface Date: Sat, 10 Aug 2024 17:46:38 +0000 Subject: [PATCH] Update Game Design Document --- Game-Design-Document.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Game-Design-Document.md b/Game-Design-Document.md index ea93f1f..47edfee 100644 --- a/Game-Design-Document.md +++ b/Game-Design-Document.md @@ -23,9 +23,7 @@ Maintain and manage vital resources like food, health, and equipment. Players mu Players can issue basic commands to their caravan such as "halt", "progress slowly", "make camp", "rush forward", and so on, adding a strategic element and encouraging players to actively role play as the leader of their caravan. ### **Multiplayer Mode:** -In multiplayer, players collaborate to divide tasks, defend the caravan, explore the world, and make shared decisions that impact the journey's success. Players can start "shared journeys" together, invite each other to their already-in-progress journeys, or hire "mercenary" players by visiting guilds (found only in larger towns). - -Online caravans are subject to possible PVP antagonization from Hostile players. +In multiplayer, players collaborate to divide tasks, defend the caravan, explore the world, and make shared decisions that impact the journey's success. Players can start "shared journeys" together, invite each other to their already-in-progress journeys, or hire "mercenary" players by visiting guilds (found only in larger towns). Additionally, online caravans are subject to possible PVP antagonization from Hostile players. ## Structure and Progression ### **Stages and Milestones:**