diff --git a/Game-Design-Document.md b/Game-Design-Document.md index 67e0412..0457beb 100644 --- a/Game-Design-Document.md +++ b/Game-Design-Document.md @@ -11,7 +11,11 @@ ### **Journey to the Vale:** Navigate through a procedurally generated road, encountering varied landscapes, ruins, towns, and other points of interest. Each journey offers new challenges and opportunities, with escalating dangers as players progress. ### **Strategic Decision-Making:** -Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey. +Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey. The chosen method of travel is particularly crucial, as it affects the group's speed, capacity, and adaptability. Players must carefully consider a range of options, which include: +- beast of burden pulling a fully provisioned wagon. +- beast of burden + saddlebags. +- personal backpacks. + ### **Event Handling and Combat:** Engage in real-time combat and strategic decision-making in response to random and triggered events. These include environmental hazards, disease, mechanical failures, NPC interactions, and combat encounters with consequences that can alter the journey's outcome. ### **Exploration and Quests:**