diff --git a/Game-Design-Document.md b/Game-Design-Document.md index 47edfee..67e0412 100644 --- a/Game-Design-Document.md +++ b/Game-Design-Document.md @@ -23,13 +23,13 @@ Maintain and manage vital resources like food, health, and equipment. Players mu Players can issue basic commands to their caravan such as "halt", "progress slowly", "make camp", "rush forward", and so on, adding a strategic element and encouraging players to actively role play as the leader of their caravan. ### **Multiplayer Mode:** -In multiplayer, players collaborate to divide tasks, defend the caravan, explore the world, and make shared decisions that impact the journey's success. Players can start "shared journeys" together, invite each other to their already-in-progress journeys, or hire "mercenary" players by visiting guilds (found only in larger towns). Additionally, online caravans are subject to possible PVP antagonization from Hostile players. +In multiplayer, players collaborate to divide tasks, defend the caravan, explore the world, and make shared decisions that impact the journey's success. Players can invite friends or hire "mercenary" players by visiting guilds (found only in larger towns). Additionally, online caravans are subject to possible PVP antagonization from Hostile players. ## Structure and Progression ### **Stages and Milestones:** The journey is broken into stages, each presenting escalating challenges that require strategic planning and resource management.\ ### **Endgame:** -Multiple endings based on player choices and outcomes, encouraging replayability with different strategies and quest involvement. +Multiple endings based on player choices and outcomes, encouraging re-playability with different strategies and quest involvement. ## Visual and Audio Design ### **Visuals:** @@ -38,7 +38,7 @@ A medieval fantasy art style with dynamic environments and character designs tha An adaptive soundtrack and immersive sound effects that enhance the atmosphere and emotional weight of the journey. ## Development Plan -####**Prototype:** +### **Prototype:** Develop core mechanics to test gameplay concepts. ### **Alpha to Launch:**