Update Game Design Document
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### **Journey to the Vale:**
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### **Journey to the Vale:**
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Navigate through a procedurally generated road, encountering varied landscapes, ruins, towns, and other points of interest. Each journey offers new challenges and opportunities, with escalating dangers as players progress.
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Navigate through a procedurally generated road, encountering varied landscapes, ruins, towns, and other points of interest. Each journey offers new challenges and opportunities, with escalating dangers as players progress.
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### **Strategic Decision-Making:**
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### **Strategic Decision-Making:**
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Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey. The chosen method of travel is particularly crucial, as it affects the group's speed, capacity, and adaptability. Players must carefully consider a range of options, which include:
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Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey.
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The chosen method of travel is particularly crucial, as it affects the group's speed, capacity, and adaptability, consider the following examples:
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- beast of burden pulling a fully provisioned wagon.
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- beast of burden pulling a fully provisioned wagon.
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- beast of burden + saddlebags.
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- beast of burden + saddlebags.
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- personal backpacks.
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- personal backpacks.
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