From 41538b1687a5eb334ac3e0a3fd80eb2ac2cb3ac6 Mon Sep 17 00:00:00 2001 From: ratface Date: Sat, 10 Aug 2024 17:06:48 +0000 Subject: [PATCH] Update Game Design Document --- Game-Design-Document.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Game-Design-Document.md b/Game-Design-Document.md index edd42ba..e0ec19f 100644 --- a/Game-Design-Document.md +++ b/Game-Design-Document.md @@ -15,7 +15,7 @@ _Vale_ is a 3rd person action RPG where players lead a caravan toward a mythical - **Journey to the Vale:** Navigate through a procedurally generated road, encountering varied landscapes, ruins, towns, and other points of interest. Each journey offers new challenges and opportunities, with escalating dangers as players progress. -- **Strategic Decision-Making:** Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), supply choices, and route planning, all of which influence the difficulty and opportunities during the journey. +- **Strategic Decision-Making:** Manage supplies, choose routes, and balance the risks of exploration against the urgency of the journey. Players decide on starting conditions (weather, time of year, etc), types and quantities of provisions, route planning, and methods of travel, all of which influence the difficulty and opportunities during the journey. - **Event Handling and Combat:** Engage in real-time combat and strategic decision-making in response to random and triggered events. These include environmental hazards, disease, mechanical failures, NPC interactions, and combat encounters with consequences that can alter the journey's outcome.